Your reaction time is not fixed. It can be measured, and it can be trained.
10s brings together 11 very short games that test six distinct abilities: speed, decision, perception, precision, control and memory. A round lasts seconds. The urge to try again lasts a lot longer.
WHAT YOU TRAIN
• Speed — wait for the signal, stop the clock at the right instant
• Decision — left or right, go or no-go, under pressure
• Perception — spot the break, use your peripheral vision
• Precision — hit moving targets, judge the right moment
• Control — ignore the feints, resist the interference
• Memory — hold sequences that keep getting longer
THREE TIERS THAT GENUINELY CHANGE THE GAME
Standard, Intense, Expert. Tiers unlock by playing clean. Windows get shorter, zones move, signals multiply and decoys become convincing. An animation shows you exactly what is coming before you start.
NUMBERS YOU CAN TRUST
Best, average, consistency, error rate under pressure. A progress curve per game and per tier, the spread of your times, and an overall six-axis profile that tells you which ability to pull up.
SEVERAL PLAYERS, ONE PHONE
Create as many profiles as there are players. Everyone keeps their own records and their own assessment, and the comparison runs axis by axis.
OFFLINE, AND WITHOUT AN ACCOUNT
10s works with no connection and keeps your history on your device. The account stays optional: it exists to back up your records so you can find them on another device. Worldwide comparison and the rolling 7-day leaderboard are a separate opt-in you can decline without losing anything.
10s is an indicative training game. It is not a medical device or a certified test, and its results must not be used to make health or safety decisions.