The sketch pad for Metal shaders.
ShaderScope lets you write and experiment with Metal shaders in real time while seeing every phase of your render pipeline. Every intermediate pipeline state, off-screen render, and color attachment can be updated instantly, their cameras moved independently, and your shader code, parameters, and values tweaked constantly, all with no build/deploy step. Just click the Recompile button and keep on experimenting.
In-App Purchases:
Compute - You can also add compute/kernel shaders to your render pipeline.
Multiple Render Passes - You can have more than one render pass in each project. Handy for things like shadow maps, off-screen renders, etc.